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Getting sound mods to work world of warships
Getting sound mods to work world of warships










getting sound mods to work world of warships

One of the big requests was a way to view vehicle characteristics in a more dynamic format. This ties in with further interface improvements. Now, though, a number of mods are available for you to officially run in the game. You have to go to third-party websites most of the time, and it’s a challenge for mods to be up to the standards that we have in the game. Mods have been popular in the World of Tanks community for a while, but because the developers are rarely involved in their creation, their implementation within the game can be difficult. Now sound production is influenced by your soundcard and your chosen audio output. You can now select sound presets, like "Acoustics 2.0/2.1" and "Headphones". Shell hits, enemy engines-there was a lot of great new features.ĩ.15 let us delve deeper into the gameplay aspects of sound design. With 9.14, and the introduction of Audiokinetic Wwise, everything changed. The best you could implement was a sub-par option, which we didn’t want to do. Implementing new SFX was a really time-consuming process. One of the issues was the old sound engine. It hasn’t significantly changed since 2010. Whereas graphics have slowly been improved over time, sound has taken somewhat of a backseat. Again, it’s not as if you won’t get damaged if you decide to take a shortcut down a steep cliff face, but smaller drops will target the parts of the tank actually affected.

getting sound mods to work world of warships

Then, finally, we tweaked how much damage you take from falling. In the past, we’ve all been there-you get caught on a bit of terrain, you’re trying to sidescrape and then get jammed. Another important factor is tanks getting stuck on the environment. Obviously, it’s not like your tank will be glued to the ground if you’re racing around in a light tank and make sharp turn-especially on decline-you’ll probably end up like a distressed turtle.

getting sound mods to work world of warships

The first point is that tanks will be harder to roll over. You all told us about some critical issues that you wanted to fix and provided lots of feedback during testing. So, what can you expect in the latest update? More physics and sound enhancements, improved interface elements, and official mods.Īfter the community reacted so well to our physics improvements, we didn’t want to slow down, so we kept on building. Thanks to you all, we’ve been focusing on the areas that you all believe need the most attention. A couple of months later, after speaking with the fans across social media, the forums, and speaking directly to opinion leaders in the community, we’re back with 9.15. World of Tanks Update 9.14 brought with it some big changes, namely in the physics and sound department.












Getting sound mods to work world of warships